October 5, 2007

xBox Education & PlayStation Process Enhancement

Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. These 70 skills do not increase the player's likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game. What would happen if the much ballyhooed No Child Left Behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games? What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?

Source: Computers and Technology: Games Articles from EzineArticles.com

Filed under Blog by Karl

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xBox Education & PlayStation Process Enhancement

Futurist and technology guru Dan Burres once observed that to play the average video game such as Halo or Sonic the Hedgehog, a child must learn and master no less than 70 new rules or skills. These 70 skills do not increase the player's likelihood of success in the game, rather these 70 skills are the bare minimum to negotiate the first level of the game. What would happen if the much ballyhooed No Child Left Behind curriculum handed over to video game programmers and utilized as the rules, processes and systems of a series of role playing adventure video games? What if the same level of mastery of scholastic skills were required achieve success within the various levels of these games?

Source: Computers and Technology: Games Articles from EzineArticles.com

Filed under Blog by

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